Mind Control

A creative and immersive icebreaker that stimulates imagination, builds connection, and creates a playful shared moment.

Discover a creative and immersive icebreaker that stimulates imagination and fosters connection. Through a series of original questions, participants explore fantastic scenarios and share unique answers, creating a memorable moment of fun and bonding.

Icebreaker rules

01

Each person answers one question in turn.

02

Take previous answers into account.

03

Emphasize spontaneity and creativity.

Question list

  1. Question 01

    You are teleported to a truly pleasant place: where are you?

  2. Question 02

    There is an animal next to you: what animal is it?

  3. Question 03

    The animal tells you something very deep: what does it say?

  4. Question 04

    Behind you, there is a door: you go through it, where do you arrive?

  5. Question 05

    In that place, there is an object you hate: what is it?

  6. Question 06

    One of your favorite artists or musicians appears: who is it?

  7. Question 07

    They take your object and say something: what do they say?

  8. Question 08

    Then they walk away singing a song: which one?

  9. Question 09

    Then your friend appears and says something that completely changes your life: what do they say?

  10. Question 10

    Actually, all of this was a dream: you wake up, where are you?

  11. Question 11

    There is a girl or a boy next to you: who is it?

  12. Question 12

    You look at them: what do you say?

  13. Question 13

    They tell you about their boyfriend or girlfriend: what do they say?

  14. Question 14

    Then they transform into something: what do they become?

  15. Question 15

    You are shocked: you shout something, what do you shout?

  16. Question 16

    Boom, you are teleported into your childhood classroom. Your teacher humiliates you: what do they say?

  17. Question 17

    You answer with a sharp comeback: what is it?

  18. Question 18

    Then your friend enters the classroom and concludes the story with one sentence: what is it?

Conclusion

This moment was an opportunity to let imagination run free and get to know one another in a playful and original way.

Activities like this remind us that even in the most unlikely scenarios, our answers often reveal something about ourselves.

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